AI Insights · Timothy · January 2023
Top 5 Crime Games in the UK: Q4 2022 Performance
Explore the performance of the top 5 crime games in the UK during Q4 2022, including insights on downloads, revenue, and active users.
The fourth quarter of 2022 saw significant activity in the crime games category in the United Kingdom. Here is a detailed overview of the performance of the top five crime games on a unified platform, based on data from Sensor Tower.
Thief Puzzle: to pass a level
During Q4 2022, weekly downloads for this game showed a consistent upward trend, starting at around 13K in late September and peaking at approximately 35K by the last week of December. The game's weekly revenue experienced a notable increase towards the end of the quarter, rising from $15 in mid-December to $49 in the final week. Active users also saw significant growth, with a jump from 43K in late September to over 76K by the end of December.
City Defense - Police Games!
Weekly downloads for this game decreased over the quarter, starting at about 33K and dropping to around 9.7K by the end of December. Despite this, weekly revenue showed some fluctuation, peaking at $1.3K in mid-October and ending the quarter at $386. Active users, however, saw a steady increase, growing from 43K in late September to nearly 119K by the end of December.
Airport Security
This game exhibited a varied pattern in weekly downloads, with a significant peak of approximately 44K in the last week of December. Revenue also saw an upward trend towards the end of the quarter, reaching $311 in the final week. Active users increased from 26K in late September to over 61K by the end of December.
Traffic Cop 3D
Traffic Cop 3D's weekly downloads showed a steady increase throughout the quarter, peaking at around 22K in the last week of December. Revenue also saw a rise, with earnings reaching $79 in the final week. The number of active users grew from 17K in late September to over 36K by the end of December.
Gangster Hero
This game experienced a decline in weekly downloads, starting at around 21K in late September and decreasing to about 2.5K by the end of December. Despite this, the weekly active users remained relatively stable, ending the quarter at approximately 24K.
For more detailed insights and analytics on the performance of these games, visit Sensor Tower.